恢复热端场景视角操作并仅停止圆形部件自转
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@ -48,7 +48,7 @@ try {
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const after = await pixels();
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const after = await pixels();
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report.changedPixels = after.filter((v, i) => v !== before[i]).length;
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report.changedPixels = after.filter((v, i) => v !== before[i]).length;
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assert.ok(report.changedPixels > 50);
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assert.ok(report.changedPixels > 50);
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assert.notEqual((await signal()).fanAngle, start.fanAngle);
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assert.equal((await signal()).fanAngle, start.fanAngle);
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assert.deepEqual((await signal()).cameraPosition, start.cameraPosition);
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assert.deepEqual((await signal()).cameraPosition, start.cameraPosition);
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assert.deepEqual((await signal()).cameraQuaternion, start.cameraQuaternion);
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assert.deepEqual((await signal()).cameraQuaternion, start.cameraQuaternion);
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const sceneBounds = await page.locator('#scene').boundingBox();
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const sceneBounds = await page.locator('#scene').boundingBox();
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@ -56,12 +56,13 @@ try {
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await page.mouse.down();
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await page.mouse.down();
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await page.mouse.move(sceneBounds.x + sceneBounds.width / 2 + 100, sceneBounds.y + sceneBounds.height / 2 + 60, { steps: 12 });
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await page.mouse.move(sceneBounds.x + sceneBounds.width / 2 + 100, sceneBounds.y + sceneBounds.height / 2 + 60, { steps: 12 });
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await page.mouse.up();
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await page.mouse.up();
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await page.mouse.wheel(0, 300);
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await page.waitForTimeout(500);
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await page.waitForTimeout(500);
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assert.deepEqual((await signal()).cameraPosition, start.cameraPosition);
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assert.notDeepEqual((await signal()).cameraPosition, start.cameraPosition);
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assert.deepEqual((await signal()).cameraQuaternion, start.cameraQuaternion);
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assert.notDeepEqual((await signal()).cameraQuaternion, start.cameraQuaternion);
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assert.equal((await signal()).fanAngle, start.fanAngle);
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assert.ok((await signal()).travel > start.travel);
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assert.ok((await signal()).travel > start.travel);
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report.fixedSectionCamera = true;
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report.fixedComponentRotation = true;
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report.interactiveCamera = true;
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await page.screenshot({ path: "artifacts/thermal-animation.png" });
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await page.screenshot({ path: "artifacts/thermal-animation.png" });
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await page.locator("#fan-target").fill("0");
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await page.locator("#fan-target").fill("0");
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await page.waitForTimeout(300);
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await page.waitForTimeout(300);
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@ -169,11 +169,6 @@ export class MonitorScene extends PrintScene {
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}
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}
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setTechnology(mode) {
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setTechnology(mode) {
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this.controls.autoRotate = false;
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this.controls.enableDamping = false;
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this.controls.update();
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this.controls.enableDamping = true;
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this.controls.enabled = mode !== 'thermal';
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this.mode = mode;
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this.mode = mode;
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this.releaseGroup.visible = mode === "nozzle";
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this.releaseGroup.visible = mode === "nozzle";
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this.nozzleScene.overlay.hidden = mode !== "nozzle";
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this.nozzleScene.overlay.hidden = mode !== "nozzle";
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@ -183,11 +178,11 @@ export class MonitorScene extends PrintScene {
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if (mode === "nozzle") {
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if (mode === "nozzle") {
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this.nozzleScene.focus();
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this.nozzleScene.focus();
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} else if (mode === "thermal") {
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} else if (mode === "thermal") {
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const direction = new THREE.Vector3(0, 28, 125);
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const direction = new THREE.Vector3(25, 55, 125);
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direction.multiplyScalar(1 / Math.min(1, this.camera.aspect));
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direction.multiplyScalar(1 / Math.min(1, this.camera.aspect));
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if (this.camera.aspect < 1) direction.multiplyScalar(1.25);
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if (this.camera.aspect < 1) direction.multiplyScalar(1.25);
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this.camera.position.copy(direction);
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this.controls.target.set(-9, 27, 0);
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this.controls.target.set(-9, 27, 0);
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this.camera.position.copy(this.controls.target).add(direction);
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this.controls.update();
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this.controls.update();
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} else this.setView("perspective");
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} else this.setView("perspective");
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}
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}
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@ -201,6 +196,7 @@ export class MonitorScene extends PrintScene {
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this.workflow.group.visible = false;
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this.workflow.group.visible = false;
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this.thermalScene.update(options.thermalSignal);
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this.thermalScene.update(options.thermalSignal);
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this.controls.autoRotate = false;
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this.controls.autoRotate = false;
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this.controls.update();
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this.renderer.render(this.scene, this.camera);
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this.renderer.render(this.scene, this.camera);
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return;
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return;
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}
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}
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@ -182,7 +182,6 @@ export class ThermalScene {
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if (!signal.paused) {
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if (!signal.paused) {
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this.time += delta;
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this.time += delta;
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this.travel += (delta * 14 * signal.feed) / 100;
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this.travel += (delta * 14 * signal.feed) / 100;
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this.fan.rotation.z -= (delta * 16 * signal.fan) / 100;
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}
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}
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const hot = THREE.MathUtils.clamp((signal.nozzle - 25) / 240, 0, 1);
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const hot = THREE.MathUtils.clamp((signal.nozzle - 25) / 240, 0, 1);
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this.heater.material.color.setRGB(
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this.heater.material.color.setRGB(
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