//go:build !linux && !windows package hooks import ( "errors" "os" ) func newPluginLaunchSpec(pluginPath, root, name, socketName string, env []string) (*pluginLaunchSpec, error) { return nil, errors.New("production plugin isolation is unavailable on this platform") } func applyPluginResourceLimits(process *os.Process) error { return nil } func securePluginDirectoryOwner(root string) bool { return true } func securePluginFileOwner(info os.FileInfo) bool { return true }